MOD: Enemy AI
MOD: Player Shooting MOD: Damage Player and Enemy
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8
ProjektUnity/Assets/ScriptableObjects/Player.meta
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8
ProjektUnity/Assets/ScriptableObjects/Player.meta
Normal file
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14
ProjektUnity/Assets/ScriptableObjects/Player/Player.asset
Normal file
14
ProjektUnity/Assets/ScriptableObjects/Player/Player.asset
Normal file
@ -0,0 +1,14 @@
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%YAML 1.1
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8
ProjektUnity/Assets/ScriptableObjects/Weapons.meta
Normal file
8
ProjektUnity/Assets/ScriptableObjects/Weapons.meta
Normal file
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16
ProjektUnity/Assets/ScriptableObjects/Weapons/Weapon1.asset
Normal file
16
ProjektUnity/Assets/ScriptableObjects/Weapons/Weapon1.asset
Normal file
@ -0,0 +1,16 @@
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%YAML 1.1
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--- !u!114 &11400000
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@ -1,18 +0,0 @@
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EnemyMovement : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
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void Update()
|
|
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{
|
|
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|
|
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}
|
|
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}
|
|
44
ProjektUnity/Assets/Scripts/Enemy/EnemyMovementMelee.cs
Normal file
44
ProjektUnity/Assets/Scripts/Enemy/EnemyMovementMelee.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyMovementMelee : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject player;
|
||||||
|
public EnemyStats enemyStats;
|
||||||
|
public float targetDistance;
|
||||||
|
|
||||||
|
private float distance;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
enemyStats = GetComponent<EnemyStats>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(player != null){
|
||||||
|
// Calculate the distance between the enemy and the player
|
||||||
|
distance = Vector2.Distance(transform.position, player.transform.position);
|
||||||
|
|
||||||
|
// Get the direction to the player by subtracting the enemy's position from the player's position
|
||||||
|
Vector2 direction = player.transform.position - transform.position;
|
||||||
|
direction.Normalize(); // Normalize the direction vector
|
||||||
|
|
||||||
|
// Calculate the angle to rotate the enemy to face the player
|
||||||
|
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
|
// If the player is within a certain range, move towards them
|
||||||
|
if (distance < targetDistance)
|
||||||
|
{
|
||||||
|
// Move the enemy towards the player's position
|
||||||
|
transform.position = Vector2.MoveTowards(transform.position, player.transform.position, enemyStats.speed * Time.deltaTime);
|
||||||
|
|
||||||
|
// Rotate the enemy to face the player
|
||||||
|
transform.rotation = Quaternion.Euler(Vector3.forward * angle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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externalObjects: {}
|
externalObjects: {}
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serializedVersion: 2
|
serializedVersion: 2
|
@ -8,16 +8,31 @@ public class EnemyStats : MonoBehaviour
|
|||||||
public Enemy enemy;
|
public Enemy enemy;
|
||||||
public float health = 0;
|
public float health = 0;
|
||||||
public float speed = 0;
|
public float speed = 0;
|
||||||
|
public float damage = 0;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
health = enemy.currentHealth;
|
health = enemy.getCurrentHealth();
|
||||||
speed = enemy.currentSpeed;
|
speed = enemy.getCurrentSpeed();
|
||||||
|
damage = enemy.getDamage();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Für Später
|
//Für Später
|
||||||
/* private void OnCollisionEnter2D(Collision2D other) {
|
private void OnTriggerEnter2D(Collider2D other) {
|
||||||
if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
|
if (other.gameObject.CompareTag("Bullet")){
|
||||||
|
BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();
|
||||||
|
health -= bulletScript.weapon.getDamage();
|
||||||
|
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(other.gameObject.CompareTag("Player")){
|
||||||
|
speed = 0f;
|
||||||
}
|
}
|
||||||
} */
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D other) {
|
||||||
|
speed = enemy.getCurrentSpeed();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,12 +12,16 @@ public class PlayerMover : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
public Rigidbody2D rb;
|
public Rigidbody2D rb;
|
||||||
|
|
||||||
|
public PlayerStats playerStats;
|
||||||
public float speed = 2f;
|
public float speed = 2f;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
playerStats = GetComponent<PlayerStats>();
|
||||||
|
speed = playerStats.speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -26,27 +30,26 @@ public class PlayerMover : MonoBehaviour
|
|||||||
Move();
|
Move();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move(){
|
public void Move(){
|
||||||
Vector2 moveDirection = Vector2.zero;
|
Vector2 moveDirection = Vector2.zero;
|
||||||
if(Input.GetKey(up)){
|
|
||||||
moveDirection += Vector2.up;
|
|
||||||
}
|
|
||||||
if(Input.GetKey(down)){
|
|
||||||
moveDirection += Vector2.down;
|
|
||||||
}
|
|
||||||
if(Input.GetKey(left)){
|
|
||||||
moveDirection += Vector2.left;
|
|
||||||
}
|
|
||||||
if(Input.GetKey(right)){
|
|
||||||
moveDirection += Vector2.right;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(moveDirection.magnitude > 1){
|
if(Input.GetKey(up)){
|
||||||
moveDirection.Normalize();
|
moveDirection += Vector2.up;
|
||||||
}
|
}
|
||||||
|
if(Input.GetKey(down)){
|
||||||
rb.velocity = moveDirection * speed * Time.deltaTime * 1000;
|
moveDirection += Vector2.down;
|
||||||
|
}
|
||||||
|
if(Input.GetKey(left)){
|
||||||
|
moveDirection += Vector2.left;
|
||||||
|
}
|
||||||
|
if(Input.GetKey(right)){
|
||||||
|
moveDirection += Vector2.right;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(moveDirection.magnitude > 1){
|
||||||
|
moveDirection.Normalize(); // Normalize if diagonal to avoid faster movement
|
||||||
|
}
|
||||||
|
|
||||||
|
rb.velocity = moveDirection * speed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
71
ProjektUnity/Assets/Scripts/Player/PlayerStats.cs
Normal file
71
ProjektUnity/Assets/Scripts/Player/PlayerStats.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerStats : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Player player;
|
||||||
|
public Weapon weapon;
|
||||||
|
public float health = 0;
|
||||||
|
public float speed = 0;
|
||||||
|
public float damage = 0;
|
||||||
|
public float fireRate = 0;
|
||||||
|
|
||||||
|
private bool isTakingDamage = false;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
health = player.getCurrentHealth();
|
||||||
|
speed = player.getCurrentSpeed();
|
||||||
|
damage = weapon.getDamage();
|
||||||
|
fireRate = weapon.getFireRate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Melee"))
|
||||||
|
{
|
||||||
|
if (!isTakingDamage)
|
||||||
|
{
|
||||||
|
StartCoroutine(TakeDamageOverTime(other.gameObject.GetComponent<EnemyStats>()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if (other.gameObject.CompareTag("Bullet") && !isTakingDamage){
|
||||||
|
BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();
|
||||||
|
health -= bulletScript.weapon.getDamage();
|
||||||
|
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit2D(Collision2D other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Melee"))
|
||||||
|
{
|
||||||
|
isTakingDamage = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TakeDamageOverTime(EnemyStats enemyStats)
|
||||||
|
{
|
||||||
|
isTakingDamage = true;
|
||||||
|
while (isTakingDamage && enemyStats != null)
|
||||||
|
{
|
||||||
|
health -= enemyStats.damage;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
ProjektUnity/Assets/Scripts/Player/PlayerStats.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Player/PlayerStats.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b920576e7fca6774cac105ba69e65302
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
48
ProjektUnity/Assets/Scripts/Player/Shooting.cs
Normal file
48
ProjektUnity/Assets/Scripts/Player/Shooting.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Shooting : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Camera mainCam;
|
||||||
|
private Vector3 mousePos;
|
||||||
|
|
||||||
|
public GameObject bulletPref;
|
||||||
|
public Transform bulletTransform;
|
||||||
|
public bool canFire;
|
||||||
|
private float timer;
|
||||||
|
|
||||||
|
public PlayerStats playerStats;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
mainCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
|
||||||
|
playerStats = gameObject.GetComponentInParent<PlayerStats>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
mousePos = mainCam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
|
Vector3 rotation = mousePos - transform.position;
|
||||||
|
|
||||||
|
float rotZ = Mathf.Atan2(rotation.y, rotation.x) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.Euler(0, 0, rotZ);
|
||||||
|
|
||||||
|
if(!canFire){
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
if(timer > playerStats.fireRate){
|
||||||
|
canFire = true;
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Input.GetMouseButton(0) && canFire){
|
||||||
|
canFire = false;
|
||||||
|
Instantiate(bulletPref, bulletTransform.position, Quaternion.identity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
ProjektUnity/Assets/Scripts/Player/Shooting.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Player/Shooting.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d46013563bc18b149b0cc625199050ae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -5,14 +5,22 @@ using UnityEngine;
|
|||||||
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
|
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
|
||||||
public class Enemy : ScriptableObject
|
public class Enemy : ScriptableObject
|
||||||
{
|
{
|
||||||
[HideInInspector]
|
|
||||||
public float currentHealth = 0;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float health = 100;
|
private float currentHealth = 100f;
|
||||||
public float currentSpeed = 0;
|
[SerializeField]
|
||||||
|
private float currentSpeed = 2f;
|
||||||
|
[SerializeField]
|
||||||
|
private float damage = 20f;
|
||||||
|
|
||||||
private void Start() {
|
public float getCurrentHealth(){
|
||||||
currentHealth = health;
|
return currentHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getCurrentSpeed(){
|
||||||
|
return currentSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getDamage(){
|
||||||
|
return damage;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7b9b2eb7ebb420a48a5c3c12569223c8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)]
|
||||||
|
public class Player : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private float currentHealth = 100f;
|
||||||
|
[SerializeField]
|
||||||
|
private float currentSpeed = 5f;
|
||||||
|
|
||||||
|
public float getCurrentHealth(){
|
||||||
|
return currentHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getCurrentSpeed(){
|
||||||
|
return currentSpeed;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f29fe535863e5b41bcdfc7b87840f04
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02228afd5db5aef4eb69d87294994a8f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)]
|
||||||
|
public class Weapon : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private float damage = 20f;
|
||||||
|
[SerializeField]
|
||||||
|
private float fireRate = 0;
|
||||||
|
|
||||||
|
public float getDamage(){
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getFireRate(){
|
||||||
|
return fireRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c14c23aaaf8bbfd4d8320990568224eb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
ProjektUnity/Assets/Scripts/Weapon.meta
Normal file
8
ProjektUnity/Assets/Scripts/Weapon.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63c15c1a3617b9047bea07d8b5b59d47
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
30
ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs
Normal file
30
ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BulletScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Vector3 mousePos;
|
||||||
|
private Camera mainCamera;
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
public float force;
|
||||||
|
|
||||||
|
public Weapon weapon;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
mousePos = mainCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
Vector3 direction = mousePos - transform.position;
|
||||||
|
Vector3 rotation = transform.position - mousePos;
|
||||||
|
rb.velocity = new Vector2(direction.x, direction.y).normalized * force;
|
||||||
|
|
||||||
|
float rot = Mathf.Atan2(rotation.y, rotation.x) * Mathf.Rad2Deg;
|
||||||
|
transform.rotation = Quaternion.Euler(0, 0, rot + 90);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 622784c880831334db51422cb3845e4a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -3,7 +3,9 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- Melee
|
||||||
|
- Bullet
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Reference in New Issue
Block a user