18 lines
1.0 KiB
Markdown
18 lines
1.0 KiB
Markdown
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# Compute Water Vertex Position
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This node provides access to the water mesh vertex position. It's used in water instead of the [Position node](Position-Node.html).
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The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about [the Water System](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/WaterSystem.html).
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| ---------------------- | ----------------------------------- | ------------------------------------------ |
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| **Compute Water Vertex Position** | No | Yes |
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## Ports
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| **Name** | **Direction** | **Type** | **Description** |
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|--- | --- | --- | --- |
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| **PositionWS** | Output | Vector3 | The position of the water surface vertex in world space. |
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