mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Compute-Vertex-Position-Water-Node.md
2024-09-20 20:30:10 +02:00

1.0 KiB

Compute Water Vertex Position

This node provides access to the water mesh vertex position. It's used in water instead of the Position node.

The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about the Water System.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Compute Water Vertex Position No Yes

Ports

Name Direction Type Description
PositionWS Output Vector3 The position of the water surface vertex in world space.