mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Compute-Vertex-Position-Water-Node.md
2024-09-20 20:30:10 +02:00

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# Compute Water Vertex Position
This node provides access to the water mesh vertex position. It's used in water instead of the [Position node](Position-Node.html).
The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about [the Water System](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/WaterSystem.html).
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| ---------------------- | ----------------------------------- | ------------------------------------------ |
| **Compute Water Vertex Position** | No | Yes |
## Ports
| **Name** | **Direction** | **Type** | **Description** |
|--- | --- | --- | --- |
| **PositionWS** | Output | Vector3 | The position of the water surface vertex in world space. |