mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Sclera-UV-Location-Node.md
2024-09-20 20:30:10 +02:00

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Sclera UV Location Node

This node converts the object position of the sclera to a UV Sampling coordinate.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Sclera UV Location Node No Yes

Ports

name Direction type description
PositionOS Input Vector3 Position of the fragment to shade in object space.
ScleraUV Output Vector2 Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture.