mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Sclera-UV-Location-Node.md
2024-09-20 20:30:10 +02:00

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# Sclera UV Location Node
This node converts the object position of the sclera to a UV Sampling coordinate.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| --------------------------- | ----------------------------------- | ------------------------------------------ |
| **Sclera UV Location Node** | No | Yes |
## Ports
| name | **Direction** | type | description |
| -------------- | ------------- | ------- | ------------------------------------------------------------ |
| **PositionOS** | Input | Vector3 | **Position of the fragment to shade in object space.** |
| **ScleraUV** | Output | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |