mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Unpack-Data-Water-Node.md
2024-09-20 20:30:10 +02:00

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# Unpack Water Data
This node unpacks and outputs water properties for the fragment context.
See the HDRP documentation for more information about [the Water System](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/WaterSystem.html).
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| ---------------------- | ----------------------------------- | ------------------------------------------ |
| **Unpack Water Data** | No | Yes |
## Ports
| **Name** | **Direction** | **Type** | **Description** |
|--- | --- | --- | --- |
| **LowFrequencyHeight** | Output | Float | The vertical displacement of the water surface. This doesn't include ripples. |
| **HorizontalDisplacement** | Output | Float | The horizontal displacement of the water surface. |
| **SSSMask** | Output | Float | A mask that defines where the water surface has subsurface scattering. |