mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/HD-Sample-Buffer-Node.md
2024-09-20 20:30:10 +02:00

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# HD Sample Buffer Node
## Description
The HD Sample Buffer Node samples a buffer directly from the Camera.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| -------------------- | ----------------------------------- | ------------------------------------------ |
| **HD Sample Buffer** | No | Yes |
## Ports
| **Name** | **Direction** | **Type** | **Binding** | **Description** |
| ----------- | ------------- | ------------ | ----------- | ------------------------------------------------------------ |
| **UV** | Input | Vector 2 | UV | Input UV value. |
| **Sampler** | Input | SamplerState | None | Determines the sampler that Unity uses to sample the buffer. |
| **Output** | Output | Float | None | Output value. |
## Controls
| **Name** | **Type** | **Options** | **Description** |
| ------------- | -------- | ------------------------------------------------------------ | ---------------------------------- |
| Source Buffer | Dropdown | World Normal, Roughness, Motion Vectors, PostProcess Input, Blit Source. | Determines which buffer to sample. |
## Generated Code Example
The following example code represents one possible outcome of this node:
```c#
float4 Unity_HDRP_SampleBuffer_float(float2 uv, SamplerState samplerState)
{
return SAMPLE_TEXTURE2D_X_LOD(_CustomPostProcessInput, samplerState, uv * _RTHandlePostProcessScale.xy, 0);
}
```