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PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt
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36 Commits 1 Branch 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
pbg2h23akl
6bb0bc1c39 UI_Manager ist funktionstüchtig // Prefab UI_Manager erstellt 2024-07-01 10:35:55 +02:00
pbg2h23akl
ecaeb4d11f Enemy takes Damage 2024-06-27 10:27:18 +02:00
pbg2h23akl
0cfce6e5ff BulletImpact Particals(noch nicht fertig) 2024-06-21 11:28:03 +02:00
klikev
49a5d6cc6a BlenderBullet added to the Game // partical Effekts added // On Collision Bullets despawn 2024-06-16 21:54:47 +02:00
klikev
da9121462f RayCast MaximumRange added // Able to shoot in the air 2024-06-16 13:50:01 +02:00
klikev
79c7d841af RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet 2024-06-16 13:25:46 +02:00
klikev
588a0f1212 Prefabs und Scripts nochmal verbessert 2024-06-14 19:08:04 +02:00
pbg2h23akl
781ca8706a Refactoring Prefabs 2024-06-14 16:58:09 +02:00
pbg2h23akl
1b7f7c88bc Refactor Names // Prefab Bullet erstellt 2024-06-14 10:35:34 +02:00
klikev
132d6bf1b3 GunScene added // Bullet erstellt mit Scriptable Objekt // Bullet Moving Script erstellt // Alles nur mit Platzhalter für richtige Meshes 2024-06-13 20:03:23 +02:00
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